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Space suit
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Book Reference ↓
Chapter 3 / Peter Watts “Blindsight”

→There were the rest of us, though, crammed into the shuttle, embedded in custom spacesuits so padded with shielding we might have been deep-sea divers from a previous century. It was a fine balance; too much shielding would have been worse than none at all, would split primary particles into secondary ones, just as lethal and twice as numerous. Sometimes you had to live with moderate exposure; the only alternative was to embed yourself like a bug in lead.

Message: A-01
12/09/2016

↪︎Based on the description from the book our space suit should look like a “normal” modern one, but with an extra layer of protection that makes it bulky and heavy.

Message: A-02
12/09/2016

↪︎We wanted to create a design that communicated the space suit’s functionality (within the limits of cinematic convention, of course). A form that could speak to the physical materials and manufacturing methods of the suit. These were our references: divers, sappers (who have the heaviest-duty protection) and traditional space suits. We now needed to find the sweet spot between the three.

Space suit
References
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Ref_suit.jpg
Message: A-03
20/09/2016

↪︎Question regarding the space suit. Which direction is closer to what you had in mind (before they add all the extra layers of protection).

Message: Peter Watts
30/09/2016

↪︎In all honesty i hadn't thought very hard about them. But third from the left is what i'd point to—before, as you say, they padded themselves up like michelin men to board rorschach.

Direction 1
Concept art
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Suit_sketch1.jpg
Message: A-04
11/02/2017

↪︎First concept visualized

Message: A-05
02/03/2017

↪︎It seemed we were headed in the right direction, but had gotten too close to creating a clone of the fallout armor. So, a dead end. Ok, reboot, start over.

Direction 2
Concept art
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Suit_sketch2.jpg
Direction 2
Concept art
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Direction_3d‒concept.jpg
Message: A-06
15/10/2017

↪︎Love it now! Still more work to do, but it would be great to show it to peter and see what he says about this design.

Message: Peter Watts
24/10/2017

↪︎Thanks! That's the one! That's the rorschach incursion suit.

The hardest part is turning a 2d concept into a 3d model.Things end up needing to be added or reimagined. For example, the leg-part exoskeleton was only added at the modeling stage.
One of our designers provided the overall direction and worked on the helmet and upper body, while two others worked on the lower body, legs and boots.
Final direction
3d concept
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Suit_wireframe.jpg
Message: A-07
22/08/2019

↪︎We are 80% done with the suit. The direction is good but some nuance is lacking. We need to bring in one more technical modeler to work out the kinks and finesse the geometry of the suit.

Message: A-08
12/09/2019

↪︎Next—the rig, which will allow us to apply movement to the model in video.

Final
Geometry
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Suit_geo.jpg
Final
Rig
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Suit_rig.jpg
Message: A-09
02/10/2019

↪︎And lastly, the final touches—shading. We tried to emphasize the weightiness dictated by the model’s configuration and add a “military” feel to the design—no extra flourishes, built for durability.

The result looked to be part-tank, part-astronaut.

Final
Final render
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Suite_final.jpg
Message: A-10
05/10/2019

↪︎This is it! We have to show this to peter and see what he thinks.

Message: Peter Watts
10/10/2019

↪︎These are incredible; i kinda wish they were actual movie posters.Still, that's the way i envisioned the suits. No one's fault but mine if i couldn't keep my narratives straight.

I can always say he just inferred how wide other eyes were from their "topologies", or something…

Space suit
In the film
Hi-res
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A_01.zip / 4 files
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Sometimes we could conceive of things and still not see them, although they stood right before us.

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